The Delightfully Obligatory About Page
The Delightfully Obligatory About Page
Education
Full Sail University - Winter Park, FL November 2004
Associate of Science Degree in Computer Animation
Employment History:
3D Modeler - Adacel Corporation - Orlando, FL July 2008 - Present
• Created photo-realistic buildings, props and vegetation using Photoshop and Creator
• Created Moving Models (Aircraft and Ground Vehicles) for Adacel’s Moving Model Libraries using Creator and 3DS Max
• Painted various texture maps (Materials, Color, Specular, Alpha)
•Configured Airfield and Moving Models for Adacel’s Flight Simulator IG (MaxSIM)
Database Developer - AVT Simulation - Orlando, FL August 2007 - July 2008
• Built and textured airfields using LODs based off satellite imagery/source photos for the B-2 Bomber Weapon Systems Trainer
• Worked closely with B2 Bomber Pilots to ensure airfields were built visually and technically accurate
• Optimized and placed 3D models for use in a proprietary engine (RasterXT)
• Designed and created company marketing material including calendars, logos and the web
•Researched new software and provided relevant feedback
3D Artist – Raydon Corporation; Art and Animation – Daytona Beach, FL February 2006 – July 2007
• Created DIS configured and attributed models for Raydon’s Moving Model Library using Creator
• Worked with a team to create a high resolution insert for a Terrex Database project including over 40 geo-specific buildings
and landmass features
• Provided Maya training to team members including the Modeling, Animating, and Rendering toolsets
• Developed and documented procedures for Multiple Elevation Structures (MES) models for use in Terrex
•Produced marketing material including logo animations for company presentations using Maya
Lead Environmental/Level Design Artist - Art Infantry - Miami Beach, FL October 2005 - January 2006
• Created concept material area content for the project “Fallen Angel”
•Built polygonal meshes and textures for use in a different locations of a mall level using Maya
Environmental/Prop Modeler - Blackwater Software - Costa Mesa, CA July 2005 – January 2006
• Constructed high-polygonal meshes and built normal maps off them for low poly models on the project “Kingdom Lost” using
Maya and ZBrush
•Worked closely with the Project Director, Program Lead, and 3D Leads to help flesh out all aspects of gameplay
Software Qualifications
• Maya 4.5 – 2008
• Photoshop 5 – CS3
• Premiere Pro 7
• Modo 301
• Shake 2.5 - 3
• Final Cut Pro 3 – 4.5
• Dreamweaver 8 – 9
• Illustrator CS3
• Creator 3.x
• 3D Studio Max 2009
•ZBrush 2
Personal Skills and Additional Information
•Photography
•Web Development (HTML, CSS and PHP)
•Sculpting
•Creative Writing
• Multilingual – Proficient English, intermediate French and conversational Japanese
More Info
Thanks for checking out my web site. I’ll tell you a little bit more about me since you’ve come this far.
If you’re interested in creative solutions including layouts, photo touch ups, 3D models, animations, and even writing then please contact me. You can reach me at adaml@fullarticulation.net
Résumé